This debug command starts a log for all crownland changes for the country with the specified country tag. This command enables and disables (toggles) the visibility of vertex textures in the game map. The country tag of the country you wish to annex the first specified country. The ID of the province you wish to assimilate. The name of the command you wish to receive help information for. This console command will create a light ship with the specified name and abilities as a flagship. This command starts a pirate within the province with the specified ID. This command starts the integration process of one country into another. This command makes a country no longer a march of another country. This is a toggle command. After executing this command, score information will be printed to the game.log file. The country tag of the emperor you wish to kill. The country tag of the country you wish to add/remove piety from. If specified, the country with this country tag will have the age of their consort set (as opposed to your country). If you want to be the Emperor, you should undermine Austria at every possible opportunity. Single-Usage This adds country modifiers, and can only be used once for their duration after which they can be used again. Optional. If you do not specify an amount, the default (500) will be added. The amount of stability to add. This console command starts the incident with the specified ID for the country with the specified country tag. The test ID of the code test you wish to run. This command will set your country's military leader's trait to the trait with the specified trait ID. The amount you wish to add to the Republican Tradition value. Because of the sheer power and influence that the HRE wields, joining them is one of the better moves you can make to increase the odds of your own success. Optional. Note that this command *sets* age, it does not add this number to the consort's existing age. If specified, this should be the name of the animation you wish to spawn the actor with. Poc Sep 3, 2015 @ 9:10am. The amount of manpower you wish to add to the specified country. Optional. This cheat sets the age of your country's consort to the specified amount of years. The ID of the Shinto incident you wish to start. Optional. This command will make the specified country tag a vassal of the second country tag. Optional. Religion IDs: The amount of church power you wish to add - specify a negative number to remove church power. This command causes all spies belonging to the specified country fail. flagship_heavy [name] [ability id] [ability id] [ability id]. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. This debug command prints a list of test entities for all nations to the local_temp.log file which can be found at Documents\Paradox Interactive\Europa Universalis IV\logs. It is used to test touch/collisions. See arguments for ability IDs. This command toggles (enables and disables) fog of war (FoW). The ID of the reform you wish to apply on the Holy Roman Empire. The ID of the province flag you wish to clear. This command changes the song currently being played (in-game music) to the next song queued in the playlist. The first country tag is for the country you wish to clear the aggressive expansion towards. This command enables and disables (toggles) god mode. If game controller support is disabled (default), typing this command will turn it on. The ID of the province you wish to upgrade to a center of trade (and/or adjust the level of). Specify negative numbers to remove piety. leader [fire] [shock] [maneuver] [siege] [country tag]. This command reloads the specified file. This list is updated as of 1.12. This command changes the age of the heir of your current country. These events are used to choose a new ruler in a republic when the current ruler dies, is forced out of office by event or subject interaction, or their term ends. The amount of points you wish to add to all powers. A number. The ID of the religion you wish to change the target country/provice to. The amount added is equal to the number specified, admiral [fire] [shock] [maneuver] [siege] [, This command will start the disaster with the specified ID within the country you are currently playing as. If you do not specify an amount, the default amount is 100. To start a distaster within another country, switch to it using the tag command. EU4 exploits are a core part of the game. If not specified, the country that you are playing as will be affected. The amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. This command can be used to generate/randomize a new part of the map. The amount of favor you wish to add. This command reloads the texture with the specified name. Estate IDs: The amount of loyalty you wish to add to the specified estate. This is a debug command - it tests a specified mission. This command can be used to change the frequency of the random sounds emitted from the combat view. This command will set the warscore of all wars your country is currently engaged in to 100%. This command enables infinite combat mode (unknown). All countries below this limit will be highlighted. This command can be used to discover the capital of the specified country for a specified country. The amount of bytes of memory to leak for each chunk. Type a command into the text box and hit ENTER to send it. The ID of the province you wish to add population ID. This command enables and disables (toggles) the collision box debug information being drawn on the screen. The country tag of the country you wish to end all wars they are involved in. EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! The country tag of the country that the first country is a march of. This command enables observe mode - meaning the AI will make full control of the game and you will no longer control a country (also known as spectator mode). set_consort_flag [country tag] [flag] DLC: Rights of Man. 2 Colonial overlords 2.1 New [From.Monarch.GetTitle] in [From.GetName] 2.2 Colonial Assembly 3 Dutch Republic Optional. The tag of the country to add the sailors to. The country tag of the country you wish to add or remove military power to/from. Event IDs The ID of the province you wish to change the base production of. This command adds the specified amount of humans to your current country. The command can be used to change the legitimacy of the specified country's leader. The ID/type of modifier you wish to view the value of. This console command will spread the revolution to the province with the specified ID. Optional. This debug command crashes the game. 0 being paused and 5 being the fastest setting. This command adds an idea group to the country with the specified country tag. This command adds the specified amount to all 'power points'. The country tag of the country you wish to permanently claim the specified province for. Going out recapturing lost lands of the empire and reinstating elector counts does generate points rather than just taking the land for yourself. The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). This command can be used to add and remove military power to/from a specified country. admiral [fire] [shock] [maneuver] [siege] [country tag]. If you do not specify a country tag here, the first specified country tag will be annexed for the country you are currently playing as. Specify negative numbers to remove harmony. The name/ID of the window you wish to open or close. The country tag to add spy network points to. This command removes a country from your country's interest. The tag of the country you wish for the consort to be from. Powers are administrative, military, diplomatic, etc. example: tag CAS (changes the country you are playing to castile (if it exists)) example 2: tag ARA (changes the country you are playing to aragon (if it exists)) example 3: tag TUR (changes the country you are playing to the ottomans (if it exists)) some country tags: france: FRA. add_to_curia_treasury [amount] DLC: Emperor. Receiver. This console command sets the devotion of the country with the specified tag to the specified amount. Optional. add_loyalty [estate id] [amount] DLC: The Cossacks. The ID of the character to pass to the event. This command prints to console the amount of memory (RAM) the game is currently using. The amount of inflation you wish to add. add_republican_tradition [amount] [country tag]. E.g. If not specified, the province will be claimed for your current country. This console command will run the commands within the file with the specified name when the game year hits the specified year. harmony [amount] [country tag] DLC: Mandate of Heaven. The ID of the unit to spawn in the specified province. add_idea_group [idea group key] [country tag]. This command sets the specified consort flag for the specified country tag. In this EU4 guide or EU4 tutorial I show you how to form the HRE (including revoking the privilegia) BEFORE 1500! You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. Use clr_flag to remove. add_unrest [cid type] [cid index] [amount]. Used for debug/development purposes, not recommended for players. If specified, the country with this tag will be the country that assimilates the specified province. The country tag of the country that you wish to change the devotion of. See argument information for religion school IDs. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). The amount of base unrest you wish to add. Specify a negative number to remove liberty desire. This command reloads all strait vertex buffers. See argument information for reform IDs. The amount of spy network points to add. The ID of the province you wish to make a backer of the current parliament issue. Contents 1 Elections 1.1 Election! If not specified, a list of commands will be printed. If revolts are enabled, running this command will turn them off. If a number is provided as an argument, the random count will be set to this. The ID of the province you wish to claim for your current country (or another country if you specify a country tag after). This debug command logs to the console the current land shares for estates or crowns. This command adds the specified amount of fervor to the country with the specified country tag. horde_unity [amount] [country tag] DLC: The Cossacks. This command can be used to make a province progress further towards prosperity. Optional. Optional. This is a debug command that creates and opens up a new startup screen (the screen that loads when you open the game). The name of the file containing the commands you wish to run. This command prints information about diplomatic relations to the game console. Many codes can be unloaded by repeating the command, but sometimes reloading the save or exiting the game is necessary. If a country tag is specified, the army of the country with this tag will be reevaluated. The name of the newly created heavy flagship (i.e. Optional. The amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount. Specify a negative number to remove war exhaustion. The amount of sailors to add to the specified country. This command will make your current country surrender. Specify a negative number to remove progress. If army debug is disabled (default), running this command will enable it, otherwise it will disable it. This command will kill the ruler of the specified country. This command ends the cooldown that limits how soon a country can start another mission after cancelling a previous mission. Optional.The country tag of the country you wish to add to the innovativeness of. change_religion_court [court member id] [religion id]. The tag of the country you wish to form a union. This command prints the current backend being used for graphical rendering. This debug command runs the code test with the specified code test ID. The country tag of the country's leader you wish to change the legitimacy of. 857 - 5 Years of Diplomatic Relations over Time +10%. The ID of the province to spawn the unit in. The leader's Maneuver rating, a number from 0-6. The country you were playing as before will be controlled by AI. If not specified, the liberty desire of the country you are currently playing as will be changed. If no country tag is specified, the country you are currently playing as will become the owner of the specified province. AI war declarations are declarations of war from countries that aren't controlled by players. If specified, this command will change the age of the ruler belonging to the country with this country tag. This command changes the owner of the specified province and also makes it a core of the country with the specified country tag. This console command sends the specified insult from one country to another. The ID of the provice you wish to start the pirate within. power [stability key / idea group key / tech key] [country tag]. This command shows and hides (toggles) the pause banner in the game's GUI. The date you wish to set the game date to. If not specified, the effects of this command will be applied to the country you are currently playing as. This command can be used to change the age of the game to Age of Exploration, Age of Reformation, Age of Absolutism or Age of Revolution.
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