but if you do, the best options would be scrap mine boost(by far the best bang for your buck in the entire game, ESPECIALLY if you get on daily), and the deals that unlock ron and oy at legendary. 1. Once you're past about 3000, you can even start using random spells on the 3. Cools 30% slower otherwise. Do Not Sell or Share My Personal Information. BEST ADVENTURE COMPS Stage 1 - 400. 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Slot 3: Broken Teleporter. The best early game strategy is to completely ignore heroes and focus on your lightning ring. At level 96, the ring has a 12% chance of doing 100k% damage. Keep Redroh as low level as you are able to while still having access to Loose Change. A max half ring gives a 15% chance of 120k% ring damage, auto trans has 1400% gold gain, goblin lure at level 100 has 800% gold and free exploiter is pretty much doubling your gold. You get the speed of the ring-strat, balanced with the depth of using hero ults. Scan this QR code to download the app now. Likewise, you may choose to do a few time challenges at some point, but other than that, try to stick to a routine of GoG farming for as long as possible. Calls a deadly meteor shower from the sky. In this build, you can keep autolevel on until the run begins to slow down, giving you more utility from your supports as you can level all their nodes. As of patch 3.2, it is now possible to play one mode while another is running in the background. At level 91, Auto Transmuter will let you use auto tap without disabling the gold boosting effect. It's a Vexx-focused team where she's pretty much the only one who's leveled and everyone else is underleveled. Half RingThis mythical will help you get further in your runs. As a downside, whenever you start over, its not as useful since most of the runes power you will use wont have time to make an impact. And as a bonus, some trusted members of the community shared their build with us.Spe. This setup consists of Ron, Oy, Jim, Vexx, and V. You can find the trinkets to use for this setup in CespiesTRINKET GUIDE. Fire Resistance: Increases the max heat capacity of the ring by 100%Inner Fire: When overheated, increases all hero damage by 100% for 5s.Enchanted Fire: Killing a unit with fireballs reduces the heat by 25%Meltdown: Each fireball hitting the same target deals 15% more damage (Max 300%)Explosive: When overheated and fully cooled, increases critical hit chance by 30% for 10s.Luminosity: Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%)Inferno: Attacks deal 90% splash damage. Bounce: Lightning attacks move to a nearby enemy, dealing 50% damage.Zap: Units that are struck by Thunderbolt give 50% more gold.Daze: Units that are struck by Thunderbolt take 20% more damage from all sources.Discharge: Gives 25% chance for Thunderbolt to hit all enemies. Spending 50 gems to buy trinkets can be a decent source of scrap. Almost A Hero playlist: https://www.youtube.com/playlist?list=PL4mpTlflkKCV3JRv7Rg2AAnDDxIW9in37I am playing the mobile game Almost A Hero in this video, try. The most important stat is prestige bonus. Keep at level 5 or whatever level needed to access the below skills. So i just ignore the top tree for the most of the run. It will often end up giving a large amount of mythstones that give better effect than the prestige would, and you dont have to claw your way back. The idea is that you do a lot of fast runs. Then switch to spending most of your gems unlocking artifact slots. This is a combination that works well starting early game, all the way to late game. Ring is always the best for Farming and after HR Ring is best for pushing also. It takes a bit of trial and error, but I let the game progress normally at the start and then time warp, aiming to end right when it's optimal. Beyond 795 you will get to a point where restarting runs is super fast, and prestiging more often is better. And I don't like magic missile chance %, because it slows down runs unless timewarp is on. Let me know if there's anything I should add or modify! Hans Moleman is one of Springfield's most consistent joke characters, often appearing solely for the sake of a gag. Thunderbolt requires 5 more charge. You can use gems to buy chests for vexx items, but be aware that the resource value is very low in them, and it's best to just wait for free chests. Level ups further increase the damage. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. Being an Idle game, there's not really much you can do "wrong" in an impactful sense, so explore your options. many of the best runes are found there, and the more you get, the faster you can find what you need. Recommended Rune Build for the Darkness Ring: Lurk, Shroud and Flicker: This is a more mid to end game oriented build, for when enemies stay alive for long enough to actually get the stack bonuses. Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). Enemies that are hit by meteors take 100% more damage from the next attack. Units that are struck by Thunderbolt reward 50% more gold. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. It later featured on her sixth studio album, Secret Dreams and Forbidden Fire (1986). 20K subscribers in the AlmostAHero community. Increases the charge duration by 3s.Recycle: If an enemy gets killed by a meteor, it charges 1s for the next meteor shower.Smash: 3% of alive heroes damage is applied to meteor damage. Eclipse: Decrease the number of possible stacks of Dread by 5, but increases damage of explosion by 150%.Shroud: Each stack of Dread on an enemy increases the damage they take by 8%. Now that we know a bit about each of the rings available in the game, its time to answer the question. Generates 35% more heat. (I stop using V when it becomes too expensive to level her, which is near to the end of the run, but her ult is great in the first 3/4ths for quick 20 second wave clears). But now that everything after this point will increase QP, you should get DPS matters maxed to capitalize on it. Before I did the ring strat, I was maxing out at stage 470ish and I tried different teams, but it was slow. Gives gold with skill and gives damage after a boss kill. Save my name, email, and website in this browser for the next time I comment. You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. When you have auto-trans Lvl 91+, you can use auto-tap to help make the end of the run more efficient. Apart from milestones, you want to pay attention to Vexx levelups (and sometimes even Sam levelups) as these will increase your power considerably, pushing you many stages forward. At the beginning, the effects are impossibly small, overshadowed by your current artifacts, and any mythicals you may have leveled. This allows her to constantly out-level the stage she's in. Gameplay Almost A Hero Rough Walkthrough. Let the ring take you 90% of the way through the run. V/Vexx can help you get more gold to level faster, and wendle/hilt can increase ring damage while theyre alive, but dont worry too much about these guys just yet. Now, before I get too into this, I should clarify that I am not a speedrunner myself. Decrease the number of possible stacks of 'Dread' by 5, but increases damage of explosion by 150%. Rings for Hero Builds: Earth w/ Wishful has 15% heal every ~2s (Starfall) and faster time (Ephemeral) or 2x damage (Enchant). Rerolling cheap stats to get some of the really good ones, like Mythstones from Epic Bosses, Hero/Ring upgrade cost reduction, Regular artifact upgrade cost, Crit, Timewarp, and whatever else seems good to you. A lot of people think using Bellylarf is pointless, opting to go for the gold gains of Jim, or stun of Tam, but the core of the idea is that you level Hilt, then Bellylarf, then Vexx, then Wendle, then back to Hilt. Most of the runes relate to the Overheating problem in one way or another, making it a very difficult ring to use long term. Charges with each attack for a powerful Thunderbolt! Collectible runes can be obtained opening Epic Chests in the shop, or via the Rune Special Offer. Once youre past about 3000, you can even start using random spells on the 3. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. Try to keep your TAL as high as possible by leveling everything that gets cheap. Charges with each . Don't waste all your gems on trinkets. i'm still on Rash, but the new Fire Runes are interesting! THE BIGGER THE BETTER. I recommend never upgrading mythical artifacts outside of the 10% of mythstones upgrading option (which is a generally great tool for leveling TAL as well). If you have neither, it's only fast, but not great at pushing. In this incremental RPG clicker game, you will meet a bunch of idle heroes, also known as the most useless idiots to walk this earth, who embark on a quest to be slightly less useless idiots. Thanks for joining us for church online! Template:Mainbox FIGHT EVIL! When a hero casts a skill, it recharges the meteor shower. Make it your goal to get as many of these Mythical Artifacts as fast as possible. Bliss Collections To Do List Notepad, It's On the List, Magnetic Weekly and Daily Planner for Organizing and Tracking Grocery Lists, Appointments, Reminders, Priorities and Notes, 6"x9" (50 Sheets), CeraVe Vitamin C Serum with Hyaluronic Acid | Skin Brightening Serum for Face with 10% Pure Vitamin C | Fragrance Free | 1 Fl. Prioritize spells that boost his ultimate. this is where you can completely ignore heroes, and focus everything on your ring. As you unlock them, it's more time efficient to focus GoG and Seasons and use any extra heroes in adventure for passive mythstone gain. Lightning Ring has 10 available runes; 4 of them are rewards for progressing in Adventure mode. This is purely theoretical and feel free to just do what you want. At the time of writing, I had 18M QP, and DPS matters was level 110. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. But I and many people have found the ring strat to be really efficient at gaining mythstones, especially if you are gonna sit down and have a play session. Ron is the final hero that you unlock in the game and automatically . This is why I recommend getting all your heros to legendary (5 stars). The ring that you equip for each run in Almost a Hero is extremely important as the extra damage boost it offers (plus potential other bonuses thanks to the runes) are vital when you reach the more advanced stages. Max Loose Change and spend the rest of your points in Easy Targets. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. Jim - Gold & damage support. Meteorite: Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. Rushing Oy is not really needed, but if you do, I strongly recommend that you focus on the skills that boost his Scarecrow. The best approach to leveling mythicals is only putting a 10% drop into them when levels are cheap. If you don't get custom tailor early on, don't fret, this update is supposed to guarantee that you get it by your 9th mythical. Spend the majority of the gems you get on rare chests to try and get all 3 items on Vexx as fast as possible. I miss Ice ring. Requires 10 more charge. Great if you just want to let rash rune do its thing and check back once in a while, level heros, allocate skills, go afk again. This is my recommended choice if you plan to be active and use ults, Here's a sample of a build you could do, but it's been a while for me, so I may not be optimal when allocating the first few dozen skill points. 10 gems adds up a lot faster than you think, BUY SCRAPS FROM FLASH OFFERS. The best value is to upgrade all items to legendary, then raise them to mythical little by little if possible, otherwise, leveling carries and tanks is the priority, followed by trinkets. Almost A Hero is an RPG clicker game where a bunch of the most useless idiots embark on a quest to be slightly less useless idiots. You gain a lot of mythstones from clearing epic bosses, use this to push as far as you can before it becomes too slow and painful. To get the Mythical Artifacts in the game, you may progress to the Advanced Mode. Artifact Stats Regardless of strategy, I would say get all the max stats you can because it'll allow you some flexibility and experimenting with other teams. The best early game strategy is to completely ignore heroes and focus on your lightning ring. Do not spend them on chests. This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. The fire ring is the second ring unlocked in the game and is unlocked upon reaching stage 130 in Adventure Mode. The guides that talk about it are VERY outdated. If two or less collectible runes are missing, the Rune Special Offer won't appear. Increases the charge duration by 5s. (Max: 120%). The end of this setup is going to change based on when you get Oy and Ron unlocked and Leveled to Legendary/Mythic. Boomer doesn't get a 4th hero to help cool down his ult, but I think it's a decent trade off. Giving a spell order isn't necessary given how high level Ron will get by the time that you unlock him. So mythical heros & hero items were introduced in the previous Summer 2017 update. Only 3 runes can be active at any given time, but the player can change those runes mid-run. Vexx, Ron, Tam, Sam and Hilt. Shoots lightning at enemies. Tap and hold during Blizzard to increase its duration by (200-300)%. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. If an enemy gets killed by a meteor, it charges 1s for the next meteor shower. You absolutely need to get these as often as you can. You won't feel its effects until around level 45-55, depending on what else you had before your custom tailor journey. 2017-12-14: Holiday side quests & special offers, animated backgrounds, new side quests & option to skip side quests for a price. If you spent the same amount of mythstones on DPS matters or blunt, you'd increase your damage by hundreds of millions, but if you have 440m from custom tailor, that's merely a 200% or 250% increase, not quite the same. Focus your scarps on a single hero to make it stronger. Scraps, Mythical Hero Items & Mythical Heros. That you watch gem ads whenever theyre available. Keep Redroh as low level as you are able to while still having access to Loose Change. Just toss in Boomer to replace vexx(this is a swap many people do anyways, and it's just as viable), and Redroh(if not busy in seasons on a 5-man), Arbara, or Tam to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). Otherwise, youre best off buying deals that focus on gems and scraps, This is where ring is king, but dont worry too much about your fingers, it wont last long. At the same time, those are not the best runes for the ring, in my opinion, but still better than what others have to offer. Gold Redroh(Replaces Rotten Lenny around stage 645). Does 3 1/2 to 4 times the damage of Lightening Ring. Auto TransmuterThis mythical will give you a ton of gold. They're too low leveled to be impactful. Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. The next great setup is Vexx/Sam hybrid, which uses Sam's reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. I think dark ring (creep, shroud, gloom) is what basically everyone uses ATM, I could be wrong. The setup is best played by spamming all 3 ultimates whenever they are off cooldown. This is important to max because the last 4 levels give a ton of burst damage. And if you need even more articles to help you with playing the game, dont forget to check out our tips and tricks, as well as our updated list of the best heroes in Almost a Hero. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. Especially, Mobile Legends Bang Bang and COD Mobile. While an enemy has more than 6 stacks of 'Dread', it's slowed 30%. scraps are your biggest bottleneck in this game. Boomer-Ring Variant: I tried this once, and it worked okay. 3% of alive heroes' damage is applied to meteor damage. Meteor shower charge +3s.Enchant: Enemies that are hit by meteors take 100% more damage from the next attack. When you have a high level half ring, you can consider the alternatives to Bellylarf because the ring damage will be comparable to doing a Hilt-Vexx ult. Max out Divided we Fall and otherwise level whatever you feel like. REMEMBER to have a swing at time challenges every time you prestige, and stop as soon as you clear one that seemed even the slightest bit difficult. Hoyo Makihara was one of the multiple Quirk-wielding villain Nine's criminal associates who aided in the siege of Nabu Island. Pushing too much in adventure is largely a waste of time. If you plan to follow this guide all the way, I recommend Hilt, then Wendle, then Bellylarf. It also has 11 runes that you can gather, with the first 4 available after reaching certain stages in the campaign: Stormer: Full charge of the ring increases critical hit chance by 12%Ice Rage: Killing an enemy with shards refills 20% of the mana pool.Sharpness: During a Blizzard, every shard that hits enemies boosts the remaining shards damage by 20%Glacier: Deals +400% damage to stunned units, -50% otherwise. You absolutely need to get these as often as you can. Tapping while charging reduces the duration by 0.2s each tap. Put in limiters for hero items, evolutions, charms, and token mine based on adventure/gog level unlocks.
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almost a hero: best ring 2023